Thursday, May 9, 2013

Safe Zone LTGY meta



We all know this card is awesome since its first introduction. The first pro players who made it popular in TCG is none other than Billy Brake, in his Inzektor build. Now, OCG players are using Safe Zone in nearly every Evilswarm deck (some has dumped Zone in favor of Master Key Beetle and XYZ Reborn/Forbidden Dress).

Since I'm too lazy and I only want to test my current favorite deck on DN (Karakuri), I think I have found some neat combination here:
- Naturia Landoise + Safe Zone is neat vs E-Dragon. Now you don't have fear Landoise getting run over by big beaters.
- Burei/Bureido + Safe Zone is strong vs Water. Big Eye can't target your boss (so can't steal anything), Gaios dies to Burei's second effect, or dies to Bureido bumping head.
- When your foe declares attack on any Karakuri monster, you can chain Safe Zone to the "switch to def" effect, you now get a pseudo Spirit Reaper.
- Safe Zone + Bureido is surefire draw each turn. Safe Zone + Anatomy is surefire 2 draws too.

The only liability is, Safe Zone is lame vs Prophecy if you are going second. Oh well even without Safe Zone, going second vs Prophecy is lame anyway.

Friday, May 3, 2013

Learning

I have to admit, I'm really lucky in life (I mean life, not YGO lol). I'm naturally carefree, so you may say such mentality won't help you to be a better person. However I always encounter with tough problems that I can't avoid, which develop my maturity.

First thing to note is, the ability to control the pace of the games. When I first enter the YGO competitive circle, I play like an idiot and of course the only thing I'm sure of is copying what the pros were doing, and repeat it using the exact same cards. However, things go out of control as I become friend with another player from my mother land, we both chose to pilot X-Saber (Rescue Cat banned). We get on YVD (Yugioh Virtual Desktop, sort of Duelingnetwork these days), hmm every day, and we play the mirror match non-stop. It's always a match with endless possibilities because X-Saber is very explosive and conservative at the same time. You can't play aggressively because it's very vulnerable to an opposite Gottom's Emergency Call (you can steal dead synchros from it), Dark Hole and Torrential Tribute. You can't always play conservatively because of Gottoms and Trishula (it was more skilled when Trishula wasn't around, because in the Saber mirror match 1 successful summon of Trishula will usually win you that game). These matches definitely taught me to how to tempo (like how the pros say, "switch gear", when to be aggressive, when to be conservative).

Second thing to note, is the ability to bluff. I learned it from my friend, who was the one who Set Airbellum with no spell trap, so I'm convinced that Set is 100% Emmersblade. I didn't attack into it, then next turn fall prey to his Faultroll play. When I lost that game, of course I was salty about it, but it turns out that my hate for his lucky "bluff" slowly develops into the bluff games. Lol, I should have noticed Karakuri OTK  doesn't have room for my bluffing skill to be used. However when I picked up my OCG Karakuri deck for the 3rd win a mat event, I get a warm feeling, telling me "this deck should be treated like my old Saber deck". LOL

That's all for today. Cya.